villsim/config_goap_optimized.json
2026-01-19 22:55:26 +03:00

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{
"ai": {
"use_goap": true,
"goap_max_iterations": 50,
"goap_max_plan_depth": 3,
"reactive_fallback": true
},
"agent_stats": {
"max_energy": 50,
"max_hunger": 100,
"max_thirst": 100,
"max_heat": 100,
"start_energy": 50,
"start_hunger": 80,
"start_thirst": 85,
"start_heat": 100,
"energy_decay": 1,
"hunger_decay": 2,
"thirst_decay": 2,
"heat_decay": 2,
"critical_threshold": 0.25,
"low_energy_threshold": 12
},
"age": {
"min_start_age": 18,
"max_start_age": 28,
"young_age_threshold": 25,
"prime_age_start": 25,
"prime_age_end": 50,
"old_age_threshold": 50,
"base_max_age": 75,
"max_age_variance": 8,
"age_per_day": 1,
"birth_cooldown_days": 8,
"min_birth_age": 20,
"max_birth_age": 50,
"birth_base_chance": 0.06,
"birth_prosperity_multiplier": 2.5,
"birth_food_requirement": 40,
"birth_energy_requirement": 15,
"birth_wealth_transfer": 0.15,
"inheritance_enabled": true,
"child_start_age": 18,
"young_skill_multiplier": 0.85,
"young_learning_multiplier": 1.3,
"young_energy_cost_multiplier": 0.9,
"prime_skill_multiplier": 1.0,
"prime_learning_multiplier": 1.0,
"prime_energy_cost_multiplier": 1.0,
"old_skill_multiplier": 1.1,
"old_learning_multiplier": 0.7,
"old_energy_cost_multiplier": 1.15,
"old_max_energy_multiplier": 0.8,
"old_decay_multiplier": 1.1
},
"storage": {
"village_meat_limit": 200,
"village_berries_limit": 300,
"village_water_limit": 400,
"village_wood_limit": 400,
"village_hide_limit": 150,
"village_clothes_limit": 100,
"market_order_limit_per_agent": 5,
"market_total_order_limit": 500
},
"sinks": {
"daily_village_decay_rate": 0.01,
"daily_tax_rate": 0.005,
"random_event_chance": 0.02,
"fire_event_resource_loss": 0.05,
"theft_event_money_loss": 0.03,
"clothes_maintenance_per_day": 1,
"fire_wood_cost_per_night": 1
},
"resources": {
"meat_decay": 12,
"berries_decay": 8,
"clothes_decay": 30,
"meat_hunger": 45,
"meat_energy": 15,
"berries_hunger": 10,
"berries_thirst": 3,
"water_thirst": 50,
"fire_heat": 25
},
"actions": {
"sleep_energy": 55,
"rest_energy": 12,
"hunt_energy": -5,
"gather_energy": -3,
"chop_wood_energy": -5,
"get_water_energy": -2,
"weave_energy": -5,
"build_fire_energy": -3,
"trade_energy": -1,
"hunt_success": 0.85,
"chop_wood_success": 0.9,
"hunt_meat_min": 2,
"hunt_meat_max": 5,
"hunt_hide_min": 0,
"hunt_hide_max": 2,
"gather_min": 3,
"gather_max": 5,
"chop_wood_min": 2,
"chop_wood_max": 4
},
"world": {
"width": 25,
"height": 25,
"initial_agents": 25,
"day_steps": 10,
"night_steps": 1,
"inventory_slots": 15,
"starting_money": 80
},
"market": {
"turns_before_discount": 15,
"discount_rate": 0.12,
"base_price_multiplier": 1.3
},
"economy": {
"energy_to_money_ratio": 1.5,
"min_price": 1,
"wealth_desire": 0.35,
"buy_efficiency_threshold": 0.75,
"min_wealth_target": 50,
"max_price_markup": 2.5,
"min_price_discount": 0.4
},
"auto_step_interval": 0.15
}