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villsim
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elit3guzhva
cfd6c87f86
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
..
__init__.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
action.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
agent.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
diplomacy.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
personality.py
Update configuration parameters, enhance agent personality traits, and implement statistics tracking for wealth and professions in Village Simulation. Adjusted initial agent settings, resource decay rates, and action costs to improve gameplay dynamics. Added new personality and skill systems for agents, enabling emergent professions and diverse behaviors. Integrated real-time statistics rendering for enhanced user experience.
2026-01-19 00:25:16 +03:00
religion.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00
resources.py
Enhance Village Simulation with religion and diplomacy systems, introducing diverse agent beliefs and faction dynamics. Updated configuration parameters for agent stats, resource decay, and economic interactions. Implemented new actions related to religion and diplomacy, including praying, preaching, and negotiating. Improved UI for displaying religious and diplomatic information, and added tools for testing and optimizing balance in these new systems.
2026-01-19 02:14:46 +03:00