7.1 KiB
Village Economy Simulation
A turn-based agent simulation of a village economy where AI agents work, trade, and survive based on prioritized needs.
Overview
This project simulates a village economy with autonomous AI agents. Each agent has vital stats (energy, hunger, thirst, heat), can perform various actions (hunting, gathering, crafting), and trades resources on a central market.
Features
- Agent-based simulation: Multiple AI agents with different professions
- Vital stats system: Energy, Hunger, Thirst, and Heat with passive decay
- Market economy: Order book system for trading resources
- Day/Night cycle: 10 day steps + 1 night step per day
- Maslow-priority AI: Agents prioritize survival over economic activities
- Real-time visualization: Pygame frontend showing agents and their states
- Agent movement: Agents visually move to different locations based on their actions
- Action indicators: Visual feedback showing what each agent is doing
- Settings panel: Adjust simulation parameters with sliders
- Detailed logging: All simulation steps are logged for analysis
Architecture
villsim/
├── backend/ # FastAPI server
│ ├── main.py # Entry point
│ ├── config.py # Centralized configuration
│ ├── api/ # REST API endpoints
│ ├── core/ # Game logic (engine, world, market, AI, logger)
│ └── domain/ # Data models (agent, resources, actions)
├── frontend/ # Pygame visualizer
│ ├── main.py # Entry point
│ ├── client.py # HTTP client
│ └── renderer/ # Drawing components (map, agents, UI, settings)
├── logs/ # Simulation log files (created on run)
├── docs/design/ # Design documents
├── requirements.txt
└── config.json # Saved configuration (optional)
Installation
Prerequisites
- Python 3.11 or higher
- pip
Setup
-
Clone the repository:
git clone <repository-url> cd villsim -
Create a virtual environment (recommended):
python -m venv venv source venv/bin/activate # On Windows: venv\Scripts\activate -
Install dependencies:
pip install -r requirements.txt
Running the Simulation
Start the Backend Server
Open a terminal and run:
python -m backend.main
The server will start at http://localhost:8000. You can access:
- API docs:
http://localhost:8000/docs - Health check:
http://localhost:8000/health
Start the Frontend Visualizer
Open another terminal and run:
python -m frontend.main
A Pygame window will open showing the simulation.
Controls
| Key | Action |
|---|---|
SPACE |
Advance one turn (manual mode) |
R |
Reset simulation |
M |
Toggle between MANUAL and AUTO mode |
S |
Open/close settings panel |
ESC |
Close settings or quit |
Hover over agents to see detailed information.
Settings Panel
Press S to open the settings panel where you can adjust:
- Agent Stats: Max values and decay rates for energy, hunger, thirst, heat
- World Settings: Grid size, initial agent count, day length
- Action Costs: Energy costs for hunting, gathering, etc.
- Resource Effects: How much stats are restored by consuming resources
- Market Settings: Price adjustment timing and rates
- Simulation Speed: Auto-step interval
Changes require clicking "Apply & Restart" to take effect.
Logging
All simulation steps are logged to the logs/ directory:
sim_YYYYMMDD_HHMMSS.jsonl: Detailed JSON lines format for programmatic analysissim_YYYYMMDD_HHMMSS_summary.txt: Human-readable summary of each turnsim_YYYYMMDD_HHMMSS.log: Standard Python logging output
Log files include:
- Every agent's stats before and after each turn
- AI decisions and reasons
- Action results (success/failure, resources gained)
- Market transactions
- Deaths and their causes
API Endpoints
| Endpoint | Method | Description |
|---|---|---|
/api/state |
GET | Full simulation state |
/api/control/next_step |
POST | Advance one turn |
/api/control/mode |
POST | Set mode (manual/auto) |
/api/control/initialize |
POST | Reset simulation |
/api/agents |
GET | List all agents |
/api/market/orders |
GET | Active market orders |
/api/config |
GET | Get current configuration |
/api/config |
POST | Update configuration |
/api/config/reset |
POST | Reset config to defaults |
Simulation Rules
Agent Stats
| Stat | Max | Start | Decay/Turn |
|---|---|---|---|
| Energy | 100 | 80 | -2 |
| Hunger | 100 | 80 | -2 |
| Thirst | 50 | 40 | -3 |
| Heat | 100 | 100 | -2 |
- Agents die if Hunger, Thirst, or Heat reaches 0
- Energy at 0 prevents actions but doesn't kill
- Clothes reduce heat decay by 50%
Resources
| Resource | Source | Effect | Decay |
|---|---|---|---|
| Meat | Hunting | Hunger +30, Energy +5 | 5 turns |
| Berries | Gathering | Hunger +5, Thirst +2 | 20 turns |
| Water | Water source | Thirst +40 | ∞ |
| Wood | Chopping | Fuel for fire | ∞ |
| Hide | Hunting | Craft material | ∞ |
| Clothes | Weaving | Reduces heat loss | 50 turns |
Professions
- Hunter (H): Hunts for meat and hide - moves to forest area
- Gatherer (G): Collects berries - moves to bushes area
- Woodcutter (W): Chops wood - moves to forest area
- Crafter (C): Weaves clothes from hide - works in village
Agent Movement
Agents visually move across the map based on their actions:
- River (left): Water gathering
- Bushes (center-left): Berry gathering
- Village (center): Crafting, trading, resting
- Forest (right): Hunting, wood chopping
Action indicators above agents show:
- Current action letter (H=Hunt, G=Gather, etc.)
- Movement animation when traveling
- Dotted line to destination
AI Priority System
- Critical needs (stat < 20%): Consume, buy, or gather resources
- Energy management: Rest if too tired
- Economic activity: Sell excess inventory, buy needed materials
- Routine work: Perform profession-specific tasks
Development
Project Structure
- Config (
backend/config.py): Centralized configuration with dataclasses - Domain Layer (
backend/domain/): Pure data models - Core Layer (
backend/core/): Game logic, AI, market, logging - API Layer (
backend/api/): FastAPI routes and schemas - Frontend (
frontend/): Pygame visualization client
Analyzing Logs
The JSON lines log files can be analyzed with Python:
import json
with open("logs/sim_20260118_123456.jsonl") as f:
for line in f:
entry = json.loads(line)
if entry["type"] == "turn":
turn_data = entry["data"]
print(f"Turn {turn_data['turn']}: {len(turn_data['agent_entries'])} agents")
Future Improvements
- Social interactions (gifting, cooperation)
- Agent reproduction
- Skill progression
- Persistent save/load
- Web-based frontend alternative
License
MIT License